Crafting

Crafting is done in 2-hour intervals, with one check per interval. A success grants 2 hours of progress; once progress equals the required crafting time, the item is complete. A failure grants no progress. Some crafts (such as Alchemy) require consecutive checks. Three consecutive failures result in total failure and loss of materials.

During a long rest, you may spend up to 2 hours crafting if you do nothing else. While doing so, you have disadvantage on Perception checks and a −5 to passive Perception.

Tools Quick Reference

Profession Tool Ability
Alchemy Alchemist's Tools /
Poisoner's Kit
Wis /
Int
Blacksmithing Blacksmith's Tools Str
Cooking Cook's Utensils Wis
Enchanting Arcana Int
Leatherworking Leatherworker’s Tools Dex
Runecarving - Ancient Mason’s Tools /
Painter’s Supplies
Wis
Runecarving - Academic Calligrapher’s Supplies /
Woodcarver’s Tools
Int
Scrollscribing Calligrapher’s Tools Int
Wand Whittling Woodcarver’s Tools Dex
Woodcarving Woodcarver’s Tools Dex

Crafting Rolls

Each profession lists the related ability modifier and tool used to calculate your crafting roll modifier. Beyond the tool, most branches of crafting require a heat source, and some require more infastructure.

Here is a list of some of the additional requirements by branch:
• Blacksmithing can perform minor crafts with a simple heat source, but requires a forge and anvil to make new items.
• Alchemy and Cooking almost always requires a heat source.
• Tinkering, Jewelcrafting, and Poisoncraft sometimes require a heat source.
• Enchanting, Scroll Scribing, Woodworking, Wand Whittling, Poisoncraft, Leatherworking, Engineering, Runecarving rarely require anything besides the tools of the profession.

Expertise

Features that grant tool expertise (the ability to add twice your proficiency bonus to ability checks made with a tool) are calculated into your crafting roll modifier, but do not add to the calculated DC the effects of that item have.

Bonuses

A crafting roll is a special kind of check. You can’t apply boosts other than expertise to your crafting check. In general, the only way other than expertise to boost a crafting roll is to get help from another skilled crafted for the entire duration of the craft.

Taking 10

When you craft something, double the crafting period (from 2 hours to 4 hours per check) to “take a 10” on the crafting roll, meaning that your crafting checks are 10 + your related ability score + your related tool proficiency bonus. This provides a floor level that you can always succeed on if you choose to take your time. If someone with proficiency is aiding you for the entire duration of the crafting, the crafting check doesn’t gain any bonus, but can be completed in the standard 2 hours.

Workdays

When a character is spending all day working, they make 8 hours of progress, and cannot exceed 8 hours working on a crafting project during a day. In almost all cases working over 8 hours on a crafting project would leave a character with one or more levels of Exhaustion.